Though, their experience is probably soured by a lot of European games spamming them for the sake of showing off they can do it. I have acquaintances which get quite bothered by voice samples in games. Not every Sonic soundtrack has to - or should be - like Dreams Come True. As much as I love the music in the GBA games from all the different Wave Master composers, the sample-based Funk-Ska style fit the game perfectly. Sonic Rush has a fantastic OST, and if you look at all the people who keep sending tweets to Hideki Naganuma telling him how much they love his music, you'll see I'm not the only one. If there's one thing Tomoya Ohtani's soundtracks really lack these days, it's something that makes them special and unique - like, for example, Hideki Naganuma's Sonic Rush (& JSR!) soundtrack. Sonic 3' boss theme is still one of my favourite songs in the game because of the "Yeah" and "Come on" vice clips, and it's too bad they had to cut it out of the game due to Michael Jackson's involvement. In Sonic games I really appreciate the use of voice samples, it emphasises the "cool 90s" attitude of Sonic CD, 3 and Adventure, because the use of samples in these games is essentially like the way it's used in Hip Hop music. I always love voice samples in video game music, the only exception being the New Super Mario Bros series, where it's just one voice sample in nearly every song in all of the games. More onto that, how their opinions of them affect the upcoming Sonic Mania. I guess my whole point of this topic is to see what other peoples opinion of voice samples, and how they have been used so far in the franchise. I could go into talking shit about each track but I'd rather not. It is repetitive to death and extremely obnoxious. " Right There, Ride On" and " Back 2 Back" are the two that comes to me off the top of my head, but like every song uses them and it honestly ruins the soundtrack for me. Almost every song in these games have voice samples. On the handheld front it was not too bad until the Rush series started. Speed Highway has the iconic "Up and Down and All Around" that we all love, but we still get some bad ones like Hang Castle's screeching and yelling. Past the Genesis era, we get to the point where the music starts to have full lyrics with the Open Your Heart and Live and Learn, but some songs still choose to use voice clips. Launch Base is the obvious pick with its compressed "GO!" being used like an instrument throughout the entire song, but the more obnoxious offender is Sonic 3's Mini Boss theme using grunts and "Come On" clips that get repeated often and cut off so often it just ruins the song for me. Sonic 3 also got in on the action with what I assume was Michael Jackson's influence onto the soundtrack. Since the singing isn't really in a specific language, it helps them having appeal to a larger audience not having it be locked to English or Japanese. Similar things can be said for Tidal Tempest Present US or Wacky Workbench Present US. I appreciate this as it comes off more as actually lyrics instead of samples inserted into the music. Palmtree Panic Good Future US has a sort of background group singing "Way Ohhh". Sonic CD US used voice samples too, but in a slightly different way. Maybe it is just these themes, but I feel they add nothing to the music, and more detract from them when they start to DJ them, cutting off the samples from playing, repeating them in quick succession. Even songs that you can make out like the CD Boss Theme JP's "Work that sucker to death" and other lyrics or laughing sounds. That problem is exacerbated with Metallic Madness Present JP's angry mumbling. I can't help but try and listen to the supposed lyrics, but the repetitiveness and difficulty to understand what is being said really takes me out of the music. This is where I start to dislike the samples. Then we have Stardust Speedway Present JP with its iconic "Hit It, Turn It Up!", but it also has some incomprehensible mumbling that sounds like "pants on keys"? or something. In Sonic CD, we had some that were just one off intro pieces like Collision Chaos Present JP's "3, 2, 1, Kick It" that did't really impact the song (Plus the occasional cheers). Even the new Sonic Mania has been confirmed to have them with Studiopolis "Lights, Camera, Action". Starting with Sonic CD, voice samples have been added to the songs, for better and worse. So this past week I've been listening to a lot of Sonic music while I've been at work.
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